treelite_util.h
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1 /*
2  * Copyright (c) 2020-2021, NVIDIA CORPORATION.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 #include <cstdint>
19 
20 namespace ML {
21 namespace DT {
22 
23 template <typename T>
25 
26 template <>
27 class TreeliteType<float> {
28  public:
29  static constexpr const char* value = "float32";
30 };
31 
32 template <>
33 class TreeliteType<double> {
34  public:
35  static constexpr const char* value = "float64";
36 };
37 
38 template <>
39 class TreeliteType<uint32_t> {
40  public:
41  static constexpr const char* value = "uint32";
42 };
43 
44 template <>
45 class TreeliteType<int> {
46  public:
47  static_assert(sizeof(int) == sizeof(uint32_t), "int must be 32-bit");
48  static constexpr const char* value = "uint32";
49 };
50 
51 } // End namespace DT
52 
53 } // End namespace ML
Definition: treelite_util.h:24
Definition: dbscan.hpp:30