tree_layout.hpp
Go to the documentation of this file.
1 /*
2  * Copyright (c) 2023-2025, NVIDIA CORPORATION.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #pragma once
17 namespace ML {
18 namespace fil {
19 enum class tree_layout : unsigned char {
20  depth_first = 0,
21  breadth_first = 1,
22  // Traverse forest by proceeding through the root nodes of each tree first,
23  // followed by the hot and distant children of those root nodes for each tree,
24  // and so forth. This traversal order ensures that all nodes of a
25  // particular tree at a particular depth are traversed together.
27 };
28 
29 }
30 } // namespace ML
tree_layout
Definition: tree_layout.hpp:19
Definition: dbscan.hpp:29