Push CUDA context on creation and pop it on destruction. More...
#include <utils.hpp>
Public Member Functions | |
PushAndPopContext (CUcontext ctx) | |
PushAndPopContext (const PushAndPopContext &)=delete | |
PushAndPopContext & | operator= (PushAndPopContext const &)=delete |
PushAndPopContext (PushAndPopContext &&)=delete | |
PushAndPopContext && | operator= (PushAndPopContext &&)=delete |