Expected resource binding derived from topology information. More...
#include <rrun.hpp>
Public Attributes | |
| std::string | cpu_affinity |
| Expected CPU affinity list. | |
| std::vector< int > | memory_binding |
| Expected NUMA node IDs. | |
| std::vector< std::string > | network_devices |
| Expected network devices. | |
Expected resource binding derived from topology information.
Represents the binding configuration that should be in effect for a given GPU according to the system topology.